using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

/*
 * Library: RZAnimation2D
 * Author: Erick Folckemer <RetroZelda>
 * Description: A 2D Animation Manager for the RZ 2D game engine.
*/


namespace RZEngine2D
{
    /*
     * Class: rzAnimationManager
     * Author: Erick Folckemer <RetroZelda>
     * Description: A single in/out to manager ALL the animations for your project
    */
    public class rzAnimationManager
    {
        Dictionary<int, rzAnimation> dictAnimations; // dictionary of all the animations

        // TODO: Reference to the Texture manager
        // TODO: reference to the camera

        // proper singleton
        private static readonly rzAnimation s_Instance = new rzAnimation();
        public static rzAnimation Instance
        {
            get { return s_Instance; }
        }
        
    }
}
